The Ship: Remasted, the HD remake of the 2006 multiplayer murder-mystery game of (almost) the same name, was supposed to be out on Early Access today. That date was confirmed as recently as last Friday, February 12—just three days ago. But if you’ve been waiting for it to happen, you will likely have noticed by now that it hasn’t
The original plan was to release the game with only LAN support for the first few weeks, but the response to that idea was less than universally positive, and developer Blazing Griffin was worried about how that might affect the game’s fortunes over the long-term. It has thus decided to hold off for another week in order to get online play working.
“Thanks to everyone for their comments and also for voicing your concerns. Launching a game like this is a delicate process and we were also concerned about the impact of negative reviews will have on the future of the game,” the studio wrote in an update posted today. “We did feel that on balance there were more benefits to launching today than later, but given the feedback from the community, we’ve moved to a more suitable solution.”
“Relay server functionality” will go live today for testers, and while bandwidth limitations mean it’s currently capped to four player games, it will allow them to play online without requiring any third-party services. The studio said it hopes to have that limit increased soon, and is also still working on dedicated server support, which it expects to have ready “within a few weeks,” as originally planned.
You may have heard recently that hitting the caps lock key during the XCOM 2 post-mission screens can cause the game to load much more quickly than it normally does. And it’s true! I can’t confirm this personally because I don’t have XCOM 2, but developer Firaxis recently told Eurogamer that it is in fact a real thing: Hitting caps lock at the proper time will cause the game to advance almost immediately. But every yin has a yang, as they say, and in this case those dramatically improved loading times could lead to crashes.
“Hitting the key, through a rube-goldberg-esque series of events, forces all outstanding load requests to be filled immediately in a single frame. This causes a massive hitch, and potentially could crash the game,” the studio explained. “If you don’t care about those adverse effects the synchronous load is faster.”
It’s a risk that some players are willing to take, because despite the fact that XCOM 2 is an extremely good game, it does suffer from a number of rather significant technical and performance issues. Publisher 2K told us last week that it is “looking into” the complaints, and committed (albeit with no specifics) to improving the game in future patches. For now, you have the option to roll the dice if you just can’t stand all the waiting, and you may want to give the “Stop Wasting My Time” mod a look as well. It speeds up the in-game action by removing most of the brief-but-cumulatively-annoying pauses that occur after firing weapons, killing enemies, or going into cover
adventure The Walking Dead: Michonne covers what is clearly the game’s tutorial, intended to help players become accustomed to its mechanics without burying them in decisions or details about the story. But it also sets a tone that, if you’re at all familiar with the series, is about as happy as you’d expect.
Michonne, who’s portrayed in the game by Samira Wiley of Orange is the New Black fame, lost her family to the zombie apocalypse in a very literal sense: She was out of town when the outbreak occurred, leaving her two young daughters in the care of a nanny, and doesn’t know (and likely never will) what fate ultimately befell them. As you can see in the video, it weighs upon her
The “Legend of the Mammoth” preorder bonus for Far Cry Primal is a series of three missions in which you drink the shaman’s concoction, get super-duper high, and then become an “almighty mammoth”—within the confines of your primitive, drug-addled mind, I’m assuming—and stomp your enemies into paste. It was actually announced last October, but today we finally get to have a look at it.
Legend of the Mammoth includes three missions, called Duel of Beasts, Hunt the Hunters, and The Trapped Elder. None of them appear to be especially subtle in terms of gameplay, which I suppose isn’t surprising given that they’re all played from the perspective of a furry mega-elephant with anger issues. You will stomp, you will gore, you will occasional trumpet to remind everyone nearby of your awesome presence, and you will ultimately go extinct during the Holocene epoch, about ten thousand years ago, give or take a millennium or two. Sorry guys, you had the big bodies but we’ve got the big brains.
It looks pretty much like a prehistoric take on FPS levels that put players inside of tanks or power armor so they can romp through hordes of enemies with little or no regard for survival or ammunition. They’re fun, but generally best enjoyed in small doses, and it sounds like the Legend of the Mammoth missions were built with that in mind: According to Gamespot’s description of the Far Cry Primal collector’s edition, which includes the Mammoth missions along with various other digital extras, they’ll offer “up to 45 minutes of additional gameplay