Doom’s single-player campaign around 13 hours, according to id

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I’ve been thinking about the original Doom a lot lately, thanks to revealing retrospectives including Double Fine’s exhaustive Devs Play, and that new Doom WAD John Romero released last month. You’ll forgive me if I call the new Doom ‘Doom 4’ then, as it’s current title is a little insulting towards a classic. The latest news about Doom 4 is that it won’t feature a disappointingly short single-player campaign—according to id Software anyway. They reckon it will last you around 13 of your Earth hours, which would be a damned good length for any FPS these days.

Quantum Break won’t be available on Steam

Xbox games coming to PC is good news for anyone who doesn’t want to cough up cash for a console, but what’s the catch? It turns out there is a catch in the case of Quantum Break, but it’s arguably not a massive one. According to Xbox marketing guy Aaron Greenberg speaking on a recent Major Nelson podcast, Quantum Break won’t be available on Steam.

“Quantum Break on Windows 10 is a Windows Store exclusive,” Greenberg said unambiguously. He also mentioned that Xbox achievements will carry between Windows 10 and Xbox One, as the game will share save files across the platforms.

It makes sense that Microsoft wouldn’t want to sell a first-party game through a competing storefront, though the move is interesting in light of comments made by Xbox senior director for PC gaming Kevin Unangst last year. “We are not intending to compete with Steam,” Unangst told Ian. “If anything, we want Steam to be even more successful—they’ve done great things for PC gamers in terms of having a single store.”

He continued: “Over time do we want more developers to come over to our store and offer it in addition to Steam? Absolutely. Is competition good for people? Absolutely. But our goal right now isn’t to do anything else other than support Steam and help it run great on Windows 10.”

Rocket League player count may increase in the future, dev hints

Rocket League is already pretty intense as a 3v3 experience, and the 4v4 is a nerve-wracking mode for punishment seeking petrol heads. Nevertheless, Psyonix won’t rule out increasing the player count even more, according to the studio’s Vice President Jeremy Dunham. In an interview on the Major Nelson podcast, Dunham said they might return to the idea one day

We experimented with larger player counts but it’s too crazy,” Dunham said. “Maybe one day we’ll revisit it if we decide to go with bigger stadiums. But for now, more than 4v4 we think takes a little bit away from the enjoyment of the game. It gets a little too crazy.”

It’d be good for a laugh though, right? Thanks to what appears to be a matchmaking bug, you can actually watch a 5v5 match below (albeit on PS4), and while it doesn’t look terrible, those two extra vehicles make the field look much more crowded.

Rise of the Tomb Raider wins 2016 Writers Guild award

The jury has decided, and Rise of the Tomb Raider was the best written videogame of 2015, according to the Writer’s Guild of America. Judged by the Videogame Writers Caucus, the nominees also included Pillars of Eternity, Assassin’s Creed: Syndicate and The Witcher 3: Wild Hunt.

Quite how the caucus arrived at the conclusion that Rise of the Tomb Raider was better written than The Witcher 3 is beyond me, but hey: opinions are beautiful unique snowflakes and everyone ought to cherish their own until the end of days. I will do mine, don’t you worry!

Nominated games had to be released between December 1, 2014 and November 30, 2015. Importantly, studios and / or publishers need to submit in order to be considered for the award, meaning the list of nominees is limited to those companies that wish to partake in the proceedings.

The creative folk honoured by the award include lead narrative designer John Stafford, narrative designer Cameron Suey, lead writer Rhianna Pratchett and additional writer Philip Gelatt.